SanchoN

SanchoN

Sancho Napora

  • Name: Sancho Napora
  • Preferred Format: Commander, Cube, Battle Box

About:

When I first started playing Magic, I hated blue. A friend and I picked up Magic: The Gathering in the summer of '94, and my first deck was a Revised 60-card starter deck with only two Islands. This made it almost impossible to cast Phantasmal Terrain, and turn one of my friend's lands into an Island and attack with my biggest creature, a 5/5 Sea Serpent with Islandhome.

A few additional starter decks and a several Islands later, it all changed when I discovered my one true love in the world of Magic. It was a blue card with an odd illustration of a clown and a jackal-headed person on a seesaw with a text box beginning with seven words that would drive my friends crazy for years to come: "Players do not get an untap phase."

At that moment, when I first laid eyes on the beautiful blue enchantment, Stasis, a Johnny was born. Since then, Magic for me was not just about winning, but about winning in silly, annoying, and janky ways — preferably using blue spells.

Newly returned after nearly 20 years away from the wonderful world of Magic: The Gathering, I am thrilled to explore the new formats and the thousands of cards I have missed out on, and I look forward to sharing my journey of rediscovery with the readers of Cardmarket Insight.

Todos los artículos de Sancho Napora

Sum of Cubes - Summer Cube Catch Up

de SanchoN (2018-08-08)

No deeper [Nexus of Fate] may connect the three latest bigger releases from Wizards of the Coast. But simply being chronologically adjacent have destined Battlebond, Core 2019 and Commander 2018 to be reviewed together by Cubes for Squares. See which 10 cards we chose to recommend for testing in your own limited environment.

4 Comentarios

Fallen Empires Strike Back

de SanchoN (2018-07-30)

Ridiculed, despised, and even hated, but never forgotten. The early Magic expansion Fallen Empires has a reputation like few other sets in the history of the game. One thing the once mighty empires of Sarpadia cannot be accused of, though, is being boring. Join us on an archeological dig into the piles of cards from one of the most overprinted and least appreciated products from Wizards of the Coast. Hidden gems and surprises await us under each layer … and perhaps even some of Magic's rarest and most expensive cards.

2 Comentarios

Desperately Seeking Simic

de SanchoN (2018-07-10)

A lot of cube builders seem to consider Simic, the Blue-Green guild, as somewhat of a problem child when it comes to selecting archetypes for the various color pairs in their cube. They may end up just grafting together random good stuff and hope to watch it proliferate, but as we examine in this installment of Cubes for Squares there actually are various possibilities to be explored for those who want to create a more fit mutation that can adapt and survive in a limited environment.

0 Comentarios

Get into the Gruul

de SanchoN (2018-06-28)

What should Green-Red do in your cube? Sometimes when constructing a limited environment for drafting Magic it is worth giving the obvious choice a try. And since the dawn of Magic the guild known as Gruul has proven quite good at producing lots of mana and casting very big spells with a casting cost of X.

0 Comentarios

A Tribute to the Great Walls of Magic

de SanchoN (2018-06-14)

Walls may not be the strongest creature type in all of Magic the Gathering's history. But for a short time in the early days of MTG, Walls were the most common creature type. Read on to discover the history of the least dynamic cards in the multiverse and learn about their strange attraction to certain player types.

7 Comentarios

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